Mira Posted May 17, 2005 Report Posted May 17, 2005 Brief Description Mira is about 5'9" (1.75m) with brown eyes and brown hair, which reaches his shoulders. He looks like a handsome young man in his early twenties, though his grin is distinctively childish. He usually dresses in a plain wool coat that reaches to mid-thigh with a wide leather belt over it, as well as a pair of wool pants and a pair of sturdy leather boots that go up to mid-shin. It is also almost impossible to find him without his black, wide-brimmed, Flamenco hat. Mira is a gambler and a rogue, with a mouth that can get him both into and out of trouble. That said, he is also kind hearted, and when his aid is needed he gives it without question (though he might grumble about it later). When he is traveling he is able to survive by his wits and luck, which he tries to always use before violence.
Mira Posted September 15, 2005 Author Report Posted September 15, 2005 Equipment There are a number of items that Mira commonly carries when he is traveling. The first is his staff, which is fashioned from a 6’ (1.82m) piece of metal that has so far proved indestructible. The staff is etched with a delicate vine pattern and narrows to a dull point at both ends. He also caries anywhere from three to eight daggers, which are carefully hidden on his person. (One in each boot top and up each sleeve, three sheathes sown into the inside of his coat, and one in a sheathe at the back of his neck) He can make these daggers appear and disappear into his hands with ease and is deadly accurate with them at short distances. Other then the weapons, Mira often carries a ragged guitar case. The condition of the guitar inside however, is a stunning contrast to the worn case. Since he no longer possess the ability to use magic with out the aid of such devices as rings, rods, and the like, he has found it useful to wear two rings that aid him in his day to day activities. The first is a Ring of Prestidigitation that he uses to do small tricks such as puffs of wind, flashes of light, and faint bits of music. His second ring is a ring of Summon Instrument. With this ring he can summon any type of instrument instantly. This instrument may be of any quality he wishes and is always in tune and playing condition.
Mira Posted September 15, 2005 Author Report Posted September 15, 2005 This isn't all completely accurate and will be edited when time permits. History On Old Terra, Mira was one of many terrible and powerful beings known as the Archmage. As a Archmage, he had the ability to call into being horrible creatures, lead unstoppable armies, and level whole cities by sheer will alone. He was also immortal. When his physical form was finally destroyed, usually by another Archmage, Mira's soul would return to Hell where he would wait for a time when he could return to Terra, and once again reign terror upon the land. This cycle continued for eons, through fire, brimstone, and Apocalypse. But the centuries began to weigh heavy on Mira's heart and he began to feel remorse for all the lives he had shattered and ended. Disgusted with what he had become, he searched through ancient tomes for some way to release himself from his now wretched existence. But time was running out. Rumors of a final Apocalypse, from which no Archmage would rise, were whispered in dark chambers and during secret meetings. Knowing that his time was short, Mira hastened his search, and it was not long before he found what he was looking for. A ritual that was capable of striping an Archmage of his powers, and his immortality. Without hesitation, Mira carried out the ceremony. He was finally free. By now the threat of Apocalypse loomed like a thunderhead over all the land, but Mira was oblivious. He had freed himself from his former life of chaos and destruction, but the sins of that life still stained his soul. He wandered the plane as a minstrel, traveling town to town, trading his songs for a meal and a bed. And at every town he stopped in he would discreetly provide aid to someone in need, weather it be by giving some extra coin to a family down on its luck, or by helping a widow with some heavy lifting, little by little he redeemed his soul. It was not long before Mira came upon a place that would change his life. On a day like any other, Mira was walking along some untended country road when he came upon a valley in which lye a mighty fortress. Knowing that wealthy lords in need of entertainment usually inhabited such fortresses, he approached the front gates. When he reached them, however, he was surprised at what he found. Inside the ornately carved gates was a fortress like none other. While most such structures were the residences of soldiers, mercenaries and knights, living in this one was authors, poets, and troubadours. He had stumbled on an organization that referred to itself as “The Pen is Mightier than the Sword”. Mira now spends his time both residing at The Pen, and traveling the countryside. One could make the assumption that he has a bad case of the wanderlust, since he finds it difficult to stay in one place for long, and that is probably true. Even though he could easily settle down at The Pen and write his poems in relative peace there, he can’t resist the appeal of traveling around, meeting new people, seeing new places, and trying new things.
Mira Posted September 15, 2005 Author Report Posted September 15, 2005 Personality With a past as dark as Mira’s one would think he would be a dark brooding sort of person, however nothing could be further from the truth. Although he regrets his past he has found it better to not dwell on it, and instead live in the now. He has a quick sense of humor, and is fond of practical jokes and pranks. He also is also capable of being sarcastic and irony never ceases to amuse him. Despite his apparent light-heartedness, when the situation warrants he is calm and collected. In potentially volatile situations, he often tries to diffuse the problem, utilizing violence only as a last resort.
Mira Posted December 8, 2005 Author Report Posted December 8, 2005 Residence With his position as Co-Guild Leader of the Articulate Artisans of Alliteration Mira has been assigned the offices and lodgings that accompany the position. His office is a small room tucked away within the Athenaeum, which he is can almost never be found in. It is a dusty room that includes a desk, chair, filing cabinet, and not much more. His private quarters, however are a stark contrast to the derelict office. Located several stories up in one of the less densely populated wings of The Pen, the quarters resemble an up scale apartment that happens to be situated in a castle. The parts of wall that are visible show the stone architecture of the whole keep, however there are only a few areas where the original wall is visible. When one enters Mira's quarters the first room they come into is the high ceilinged Library and most of its walls are covered in book cases or wall hangings depicting various nature scenes or heroes. The book cases are filled with all sort of works, both fiction and nonfiction, on almost every subject, and while it isn't the largest collection of writings at The Pen, it is considered by many to be the most agreeable to reading, as there are plenty of comfortable places to sit or lounge. Also adding to the cozy feel of the room is a single fireplace that keeps the room warm on cold winter nights. In addition to the Library, there is a Music Room filled with various instruments, mostly guitars. Mira's Master Bedroom is located above the Music Room and can be reached by climbing a wrought iron spiral staircase in the Library. While some residents of The Pen have elaborate or magical systems with which they protect their living spaces, Mira has always held an open door policy (quite literally as his door is often left wide open even in his absence) and anyone is welcome in his Library or Music Room at any time, though he does ask that his Sleeping Quarters are not disturbed.
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