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Everything posted by Tanuchan
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Tease, teasing teaser - grin, weave, escape amid the Words that are your Labyrinth Mischief is your Name hiding behind the ideas that grow How to trap you Master of vanishing tricks?
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Patrick, if you are still willing to mod this... (I wasn't around even to see it?!) Considering RL is still too busy, and I don't think it'll get any better any soon, on the contrary... - I might be willing to go into a (slow) game. Bear in mind that I might only be able to post in (my) evenings and might skip some days if I have to deal with fires IRL. =P (And - no, no way for me even considering modding anything.)
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Sorry for vanishing. I'm still too busy to mod anything (actually I barely have time to breathe most of days...) but slowly I might have time to participate in something that goes slow-paced enough. RL is truly a pain sometimes I'll ressurrect this thread if there's interest later, but it'll be a couple of months before vacations and some free time...
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Seeing you sparkle sunbeams glinting off your hair I remember the glory days when light belonged to this world Next line: In the dark of the moon
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reaching to the skies misplaced and lost, wandering muse - the stars smile at you
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So, sorry for the sudden vanishing act. I've had some busy days.... Just confirming I'm still interested in running this game, but currently I'd need more players. So, if someone else is interested in modding a game meanwhile, with a less daunting theme, please just let me know! Currently confirmed players: Mynx - character to come Peredhil - Grimnath, Rider of Rohan (info on the Riders of Rohan here) Patrick - Tibbs, a man without a past, former Ranger of the North (info: Rangers of the North here; DĂșnedain, here.) Azuran - character to come Edited to add Azuran ;-)
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*giggles* it helps me (I was only missing Balin, didn't have the time to look for the Dwarves' timeline). I think it'll daunt any other player Thank you
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My brain short-circuited at some point while writing the 'teaser' (intro post)... I had stated here that the game is to take place sometime between the two books (The Hobbit and LotR), but my teaser post put it between events in the first two chapters of the LotR. Just noticed it last night I've edited the teaser post to reflect the setting I intended. Apologies for the confusion! For those who aren't sure what I'm talking about, nevermind me! That 'detail' is mostly important for those who know the books well and want to remain (relatively) close to it; as I've stated, it's not important whether you know the background or not, since I'll be taking care of them in a way that you don't necessarily have to worry about it. Law: I think your character/backstory still works, since the Necromancer was driven out from Dol Guldur soon after the Ring was found. Your character could have asked leave from Theoden or Thengel his father, depending whether you want to place the story in the first or second half of the ~60 years between the two 'milestone events' that bracket the game background (Theoden works fine, btw - I can work with it; have to check Balin's time in Moria).
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I've posted what is to be the game thread - you can peek in here. It's still closed, but I hope it adds a bit of flavor and helps you to decide whether you want to play - and who to play!
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Teaser ;-) Please see this post for details/sign-up. Middle-Earth, sometime between Bilbo coming back from his great adventure and his 111th birthday party. Bilbo is now back to Bag End, enjoying a relatively calm and hobbit-like life (maybe with the exception of the stories he shares with the young ones), with no major worries except avoiding the Sackville-Bagginses whenever they are around. But strange tidings come from time to time even through the (unknowingly guarded) borders of the Shire; news from the world outside, from the Dwarves, the Big People, and even Elves that wander the Woodland. They are strange tidings, telling of the sightings of evil creatures, of orcs and wargs, and fell men who sow discord and seek riches and power. They talk about the East, of the Shadow that grows in the forest beyond the great mountains, beyond the Misty Mountains with its snowy peaks, and takes ever growing portions of Mirkwood, once Greenwood the Great. And they also talk of even more distant lands, East-and-South, down the course of Anduin, the Great River, on its east bank beyond the fair land of Ithilien in the kingdom-of-Gondor-that-was. They tell of black smoke issuing from somewhere beyond the ranges of the Ash Mountains and the Mountains of Shadow, Ered Lithui and Ephel DĂșath in the language of old. They tell, in whispers, of some evil sorcery escaping Dol Guldur and seeking the Tower of Black Sorcery, Minas Morgul that was once fair and shone with the light of the rising Moon. And then they silence, for enclosed by those mountains is the Black Land that few dare to name. This is a time for adventure, for those staunch hearts that seek hope, or great deeds, or a glimpse of the ancient days when the Men of the West came for their last alliance with the Elves. The Shadow is not yet strong enough, although growing, always seeking their enemies and the great power that was robbed by Isildur, Elendil's son of Westernesse. The Great East Road brings news, and The Greenwood coming from the South towards the deserted North, and in Bree by the Bree-Hill they cross and find those thirsty by tales and knowledge, be they Men, Elves, Dwarves, Hobbits, or any of the races that still inhabit Middle-Earth. In the Prancing Pony they gather, and a group is to travel together and seek council in the hidden lands beyond Rhudaur of old, at the foot of the Misty Mountains where it's said that the Wise still live. And from there - where hither? For tales have been growing of the Ring being somewhere between the Mitheitel and the Anduin rivers, and between the Ninglor river and the Sea. And there's no lack of those who wish to search that land, and deny the Enemy its Power. ===================================================== You are one such adventurer, who is willing to search not only for the One Ring, but maybe even find where the Three, the Seven, or the Nine are - they are at most a matter of legend, and if anything is known of their fate, the stories you've heard do not tell. As they do not tell whether there's any left that Sauron has not found and used for its own purposes. Or maybe you have joined the party that is now at the Prancing Pony in Bree for your own reasons, not necessarily disclosed to your companions in this journey; for there's truth in the tales that talk about the Wise beyond the Last Bridge on the Hoarwell, and in Rivendell there is counsel that can be taken by those willing to hear. =====================================================
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Alright, I've decided to risk modding this game But the setting, while still in Middle-Earth and related to The Lord of the Rings, is not following any particular event in either LotR or the Hobbit. It'll be actually placed in some time between those two books, and the Quest is actually each one's - seek the One Ring, one of the Three, the Seven, or the Nine, the counsel of the Wise, or just plain Adventure. There will be a background theme running of someone(s) actually searching the whereabouts of the One Ring, but they can be NPCs if none cares to have that as a personal reason for their character to join the party. To make it clear: I'm using the world (and the geography), the mythology (and the tales in Tolkien's books), and the races (and everything in the Middle Earth at the end of the Third Age) as background and motif. The rest is up to you. If you're still willing to play - please, confirm sign-up and think of a character. Only restrictions I'm placing: no character from Tolkien's books (they might appear as NPCs in modding posts), though yours can be based on them. any race can be used, except wizards (there were only five who ever came to ME, and all of them are accounted for No Gandalf clone, please) Who you can be, if you need to refresh your memory: men ('lesser men', common people) rangers of the North (Dunedain, Men of Westernesse, the last remnants in the North) rangers of the South or men of Gondor; included here are the allies, e.g. from Dol Amroth Rohirrim (rider of Rohan) elves (no pointed ears, please... ) dwarves (yes, Tolkien's spelling here for me!) hobbits ents (why not? they are able to talk and walk, after all! Just reminding you that they're all males) renegades are okay, but be careful... (orc, half-orc, men from the East that allied themselves to Sauron...) if I missed something, I'm sure you'll remind me No knowledge of the Tolkien universe is needed; I'll just use that as a background for your actions and the story thread... Note: the game still depends on a certain number of players. I might use Kitty's variation from the first game if needed to boost the numbers.
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*chuckles* Congrats specially to Gyr - loved following your posts, and I particularly consider brilliant the way you RP'd the Baner. Wooden crosses, heh? Shame the dice were not favorable the night we wanted to nom you That said - it just proves that my dislike of playing the wolf is well-based; the "luck" of having both Seer and Baner alive in the last rounds is not for everybody.... As for my tentative proposed game based on LotR: really depends on interest. For those who are not thrilled by the theme, the first time I did that I gave all references and background, and the events of the LotR were just background. I have another theme that can be developed also, and maybe that attracts more attention... since it's basically a D&D RP game ;-) We'll see... no promises on either. So, if anyone else wants to step in to mod a new game, go ahead, please.
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Davey sighed, then joined Carey at the ship's railing - though with his back to the sea. He had concluded, during the long night hours, that all he wanted was to be out of that ship. Not that it was possible, anyway. "You know what's worse? Knowing it's one of us. That witch doctor did curse the ship, didn't he?" Carey didn't respond, but then, Davey was too distracted to listen even if he had answered. His thoughts were spinning in circles (not something he would notice...) and he kept looking at the other crewmembers. Starting to think about their reasons to be onboard, and whether a curse could affect them. His eyes fell on Adam, who seemed to be takign a short break from the kitchen. Not that one, I suppose... his interests were always on food... A small fond smile curled up his lips, remembering all the times the cook had added to his plate, or - lately - given him something nice to drink. Then he blinked, a stray thought crossing his mind. Hm... Hansel and Gretel... and the witch... ========== OOC: voting for Vene/Adam.
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Not in a mood for writing, sorry. Edited in my vote in my last post for this day phase.
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Heh... really? o.O Davey is just fun to write *chuckles* He'll get himself killed one day... by tripping on his own feet and falling headlong on the sea Or the cargo hold. Or something... C'mon, I'm sure you can write much better than I do!
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Davey mumbled about the lack of something to protect him, but the - relatively - peaceful night had at least lifted some of the weight from his shoulders. That is, until midmorning, when his somewhat uplifting mood wavered as the mutters continued around him. With a small sigh, the boy looked around for Carey and Kipling, all the while thinking about the kills. Paqs had almost been lynched, then the beast seemed to take exception to that fact... now the Lieutenant had almost been lynched, but the night had been peaceful. What could be the meaning of that? Is it like some are muttering... the Lieutenant has a hand on it? But if he does, why all these? He looked at the weapons on every man that he could see on the desk. Or it was just luck? He shook his head. Did the Lieutenant get a cross? Davey couldn't remember if he had. Has he just escaped Paqs' fate? "This is too much for me, I think..." He started to rethink his desire for adventure. Gah. Stop it. Are you a man or a baby? Frowning, Davey stood up and went to the railing, looking at the sea. Not fifteen minutes later, he left for the middle of the deck, where he sat down heavily by the shadow of the big mast and hoped no one saw him to send him to work. He should have remembered that looking at the sea always made him queasy. === OOC: I'll come back with a vote, I promise OOC EDIT: Not in a mood for writing. Editing in vote for Death of Rats/Swanson
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Davey slumped. All the muttering around him was starting to get to him (well, he didn't really want to admit he was truly and completely scared to death by the whatever-monster), and he drew a hand across his face, which resulted in the wooden cross almost breaking his nose as he forgot completely he was still holding it. Mumbling, his eyes dropped to the cross while his free hand rubbed his injured nose. We wouldn't need this if we didn't have a witch-doctor on the boat. Why did the Captain ever wanted to keep him? Carey had a good point. The Lieutenant benefitted directly from the presence of the witch doctor. But witches could influence others, couldn't they? Suddenly tired, Davey muttered something and glared at Equiano. Why not you, then? --- OOC: vote for Equiano/Peredhil. Sorry for the lateness!
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Ehm. Guess I forgot to state a vote. Post coming... Kitty: not sure about Adam - maybe there wasn't an ooc line and it was like mine, purely speculation?
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No worries.. I don't assume everybody actually knows the background setting - it's perfectly possible to play without it (as it was done in the past). I'll provide all the info needed
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Davey looked at the mutineers, then at the other crew around him. Clutching the wooden cross he had also received from Michael Walters, he looked lost. Muttering something unintelligible, he kept shaking his head. Witch doctors. On a ship. I hope Mr. Walters is not a priest. He wasn't very keen about watching two priests fighting, each for their own beliefs... he didn't care much for the church either, not since his childhood Sundays were spent hearing the invariable sermons for falling asleep during Sunday School. But if the cross was good to keep demons away from him... it couldn't hurt to try, could it? Unless demons get angry like the beasts that his father used to hunt - like the boar that had almost skewered his father's leg after being hurt and angered? He looked warily at the cross, oblivious to the discussion on the deck. Will this anger the demon? Will it make it afraid? Will this anger the witch-doctor? Or make him afraid? "Huh... Carey... what are we supposed to do?" He looked up at his friend, who was also looking grimly at the scene.
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Edit: see this post for details on theme and sign-up. Well.. this is not a sign-up thread, not yet at least. I'm just curious to know how many would be interested in participating in a Lord of the Rings-themed werewolf. Where it came from: old game I modded eight years ago: "Wolf of the Rings" (and ooc thread) Setting: Lord of the Rings (the book - sorry, dislike the movies to an extreme); as that first game used as background the events from Rivendell to the Battle of Helm's Deep, the tentative idea is to take this from that point on. However, if more interesting I'm open to using the same background of the first game. I'd like to use again the same variation of rules, but for that it needs a minimum number of players. So, my interest in knowing how many I might have if I decide to throw that theme in again. This is not yet a commitment - I really want a certain number of players before daring the theme again, and still need to think how to deal with the events. But it's a... sort of poll Comments welcome. If this turns really into a game, I'll just transform this thread into an official sign-up. ~Tanny P.S. Same slow-paced game as the previous and current ones in this 'reset'!
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Awww Az... well, happy birthday! And glad for your (almost) survival - hope to see you around for next one!!
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"They all give me shivers." Davey whispered, not taking his eyes from his drink. "They all seem to know so much about the ship. Or the cargo... " He braced himself and downed the rum in one go - he was a man after all! Even men were allowed to be scared when faced with the supernatural, right? Davey almost preferred to be dead while he choked on the fire that went down his throat and set his stomach ablaze, coughing until he had slipped to the floor - and still coughed.
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Davey rolled on his cot, unable to sleep. This is not what I've signed for... It was all good to work and get to see the sea and a different world, and to talk to different guys. He liked adventure - he really did - that was why he had left home, wasn't it? Even if he still got turned around by the weird names they gave to the parts of the ship. Or the directions. Or everything aboard and on the sea. He was a big boy - an adult by now! So why he couldn't sleep, and remembered every small fear he'd ever had about monsters under his bed and in his wardrobe, monsters that sometimes his mother, sometimes his older brother, said would come out to eat him if he weren't a good boy? I'm not a boy. And who has ever heard of a good pirate?! This is a slaver ship, a small voice countered. Davey scowled, definitely losing count of the lurches he was using to try and distract himself into sleep. He glanced at the door, then at his sleeping companions... was he seeing an empty cot? Or was that bundle really a guy? Or maybe a ... No. Nononono. He gulped, and without looking again he got up and rushed towards the deck. He needed some fresh air. He was distracted on his way to the deck by the sound of steps, and a door. That, and the fact that in his sleep-deprived, nervous state, he couldn't find his way up. W-was that something running towards here? Without thinking, Davey started running - never noticing that he was going towards the sound instead of away from it (but, again - he never knew bow from stern anyway). He barged into the kitchen, out of breath, and grinned brilliantly at the raised-eyebrow-stare from Adam. "Ehm.... good evening? I... thought I heard... sounds?" Carey snorted, and waved Davey to join him.
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Davey looked at Carey and Kipling with very round eyes, trying to think of something to say. But although his head was full of thoughts - terrified ones - his mouth seemed decided to not let him utter any of them. It might be for the best though; he had glanced at the bloody runes part of the crew had been talking about, and was trying to make himself small (in spite of his half-hearted bragging about being of age) so to avoid being sent to clean them. He gulped, listening to more of the whispers around him. He looked sideways at Equiano - the former slave gave him shivers, but it might have been just for his height and strength. Or so Davey told himself. Then he looked at his most frequent companions, Carey and Kipling. And to Lieutenant Swanson - or was it Captain now? How did these things go when one was away from any authority? Had he heard anything about how succession worked on a ship? Oh shut up, this is not a kingdom to have laws of succession... Closing his eyes, Davey made an effort to stop his brain's babbling. He tried to be reasonable. Who would want the Captain dead... with black magic, of all things? There was a point in some of the mutterings, though. The Lieutenant was now Captain. But then, who would need black magic to exact some kind of revenge? Equiano, who was African himself? And had apparently talked to the Captain about it? But wasn't that too obvious - wouldn't he have been more subtle? What did all those books they wanted me to read at school said about murderers... subtle? Or hiding in plain view? Davey sighed, rubbing his head. Black magic. Who'd need magic... his eyes strayed to Tiney. Or Tiny. Or whatever... he was the smallest, and he was a weird guy. No talking to others, no talking about his doings, not even swearing at his chores... just a boy. A small boy. Too small maybe... Carey's words made sense. Who needs magic to kill? Only those who don't have other resources... He gave up and rushed to bend over the railing, emptying his stomach. ----------- OOC: Vote for Sweetcherie - Tiney (or Tiny? Saw both in the posts... )