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The Pen is Mightier than the Sword

Katzaniel

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Everything posted by Katzaniel

  1. I guess I must have just miscalculated when I needed to end night phase in order to start day phase at the right time. I don't want to cut day schedule short on you, so to fix this, I'll post the day-to-night / lynching post Sunday morning and then the second night-to-day / wolf-kill post on Monday as planned, ie, cutting the weekend-night-phase short instead. Also, I realized that I'd failed to post a few of the standard rules... I suspect most of you know this anyway... In this case, anyone is allowed to post an NPC, or Viewer post, and that's the same as the rules for a Ghost. Edit: Scorecard... Competing Mynx - Jessica Casey 24 - Beauty Princess Dragonqueen - Pansy Johnston Average neighborhood girl Venefyxatu - Jack D. Nillebergh Couch Potato Extraordinaire Patrick Durham - Johnny Straw Jr. 27 - Charming but lazy Gryphon - Zak Doyle Surfer Dude Lady Celes Crusader - Stacy Chaplin 25 - Afro-American New-Yorker mother of one Zariah - Brianna Michelle Taylor 23 - horse rancher and administrative associate Out of the Game Gnarlitch - Dan First Wolf Kill, Innocent Villager
  2. Ack! I have to go right now, and it looks like I've messed up my schedule already. I'll figure this out later, sorry guys.. Day phase for now, anyway...
  3. OOC: In the interest of not just skipping over the plane ride itself, I'm trying to guess your character's likely occupation during it... please don't attempt to derive any role information from this, as there isn't any. Also, I should mention I keep saying cameramen because there are 4 and they are all men. IC: The plane ride itself is relatively uneventful, with Jessica sitting next to Johnny despite the large number of unoccupied seats. Zak and Brianna sat across the aisle from each other and chatted while she finished her beer, finally calming down over the whole thing. "That Jessica just annoys me so much, already!" she says conspiratorily, and Zak nods. Dan spends his time in the cockpit, much to the chagrin of the pilot. No one stops him, though, as the cameramen are busy filming his discussion of the plane's various parts and his assessment of the pilot's skill, as well as catching footage of anyone else's antics, and of course betting on the outcome of the show. Stacy and Pansy end up a couple of rows apart, spending much of their time looking out the window, or at the other passengers... and studiously avoiding the gaze of Jack, who finishes off half of Zack's beer by himself, belching more than the beer should have accounted for. When they arrive, the sun is already fairly low in the sky. It's about 4 o'clock in the afternoon. A woman meets them, smiling cheerfully and gesturing to the shores. "What a beautiful place!" she exclaims, "You couldn't ask to be stranded on a nicer island!" The participants look at each other curiously while the cameramen hurry to record the monologue. "Oh, of course, how silly of me... I'm Nancy, the host of our little show. Welcome to Ditty Island. As you have been told, the competition is already begun, so we won't be helping you unpack or anything. You'll have to build yourselves suitable shelter... unless of course you don't think that's necessary. But first... a challenge!" There were some odd looks from this one. A challenge, already? They were shown 8 coloured canoes lined up on the shore. The slowest would be off the island, she said, far too chipper. Then they were given a ten minute break to unload their luggage, go to the bathroom, or whatever they deemed necessary. As this wasn't much time, very few really paid attention to any of the others. Except the two who had been offered a joint chance at the win. They exchanged a glance, and one of them looked at the canoes. Without more communication than that, the other broke away. Nancy was talking to the cameramen, the rest of the crew was heading off into the woods, probably toward their cabin, with their luggage, and all of the contestants were concentrating on their own things. One quick movement, and the seat from the yellow canoe was cracked nearly all the way through. Perfect. Upon returning to the plane, the mischief-maker discovered that their partner had already taken care of their luggage. A nod, a smile, the whispered words, "Avoid yellow", and they were on their way. As it happened, Dan got the yellow canoe. The game was simple: Paddle out to one of the eight coloured wooden buoys in the water and grab the matching plastic hoop. The last hoop to land on the shore (by whatever means) would belong to the loser. Dan could not have played the victim's part more perfectly, for when the bell rang to start, he vaulted himself right onto the nearly-broken seat, and it cracked right under his weight. The others were then more careful in sitting down, but he lost a precious minute recovering from the surprise and finding a way to sit so that he could still paddle. It still ended up being close... more than one of the players tossed the hoop toward the shore only to have it end up still in the water. One paddled over to it, another jumped out and swam; both returned just seconds before the hapless Dan, struggling to pull the oars from a half-kneeling position. OOC: Sorry this took so long to prepare and type! The wolf-kill this night was Gnarlitch/Dan. Sorry Gnarlitch! You can still roleplay your antics in the crew's cabin or bugging the contestants, just don't influence their suspicions in any way. Day phase starts now... erm, I've screwed that up somehow... aw, nuts, did I miss a day? Okay, well, anyway, I'll figure that out via the OOC thread.
  4. It's occurred to me that the station isn't very smart If they had offered the same deal to every participant, in pairs, they'd be paying out half the dough nearly for certain... A'course, the viewers might start to notice then.
  5. OOC: Oops... IC: Immediately before the lunch was offered, two of the participants were pulled to the side. "How would you like a bigger chance of winning just a little less money?" they were asked. It was inferred from the look that there wasn't much choice. The two contestants looked at each other. One shrugged. "Sounds all right, but how does it work?" "You work together. If either one of you wins, you both get a quarter of the prize money. That's still quite a bit, you'll notice, but you have double the odds. More than double, if you play it right. Of the whole group, only you two can trust each other, right to the very end." A rushed conversation was held, at the end of which the plan was complete. "We'll do it," they agreed.
  6. The eight participants all receive their letters, fill in the required forms (some need help with this step), pack their luggage, and as necessary board the plane that will take them partway there. As per the instructions in the letter, they all make their way to the station. Once they are all there, they are given last-minute instructions, told to get to know one another, and fed a buffet-style lunch. At one point they were told, "We won't go through your bags to ensure compliance, but we do mean to enforce the weight requirement. If your bags are over the limit, you will have to decide on some of the excess items to leave behind in a storage room in the station." They were also told what to expect about the cameras. "As soon as we get you to the airport, expect the cameramen to be filming. Please do not wave to the camera operators; you will be on film often enough in the coming days. Note that the cameramen and crew do have some food and emergency supplies but they will not be bribed, and you can expect something from them only upon extreme need. Also, despite what we'll tell the viewers, once voted off you will not be flown home immediately. We can't have you telling your neighbours the results simply by the fact that you're home, nor do we really want to spend the money to fly you all home separately. Once voted off, you will join the crew in a cabin and share their supplies. I repeat, however, that you will not be allowed to share anything of the crew's food or shelter while you are still competing." After the lunch, during which a few of the contestants ate more than was healthy, they were led onto the plane for the 2 hour flight to the island. Regarding the footage taken during the flight, one viewer was to remark to another, "Look at the disgusting way that that man hides those peanuts in his pocket! He's not going to make it a day!" OOC: Mynx, you can decide whether your luggage is over weight or not (The same for the rest of you, I suppose). Also, from this point forward, anything written IC and possibly some things not written will be available for anyone to comment on via a post written from a viewer's point of view. Just make sure they don't say anything that might influence voting. OOC2: ~23 hours to Day phase. Special roles who haven't yet sent me their info, I'll need that before then, thanks.
  7. ~Table Headings~ (Forgive the lateness... I thought I had done this long ago, with the other post.) If you want much prettier tables, you can very easily get them to look just like the bigger tables that contain all of the posts in a thread. It will automatically appear different in the different skins, and really just looks fancy and cool. To do that, you only have to replace the "td" (table data) tags with "titlecell" or "headercell". Thus, [table=100%][tr][titlecell]Title cell[/titlecell][headercell]Header cell[/headercell][td]Normal cell[/td][/tr][/table] results in Title cell Header cell Normal cell Of course, there's very little reason to want a table that looks like that. What you'll most likely do is set it up so that each row is consistent with the type of cell you use. You'll probably even have the first row as Title cells, maybe the second row as Header cells* and the rest as normal cells. Or possibly a header row every few lines, like in a List of works: My List of Works Poetry Some Poem Some Info about Poem Some Other Poem Some Info about Poem Stories Some Story Some Info about Story Some Other Story Some Info about Story This might not be the best way to do it since you don't get headings explaining what info you're giving about the poem or story, but it does let me show you the basic idea, and also how to do blank cells. Well, blank cells aren't very complicated, you just have to remember to put a "space" (ie, hit the spacebar once) between the tags. Here's the code: [table=100%][tr][titlecell]My List of Works[/titlecell][titlecell] [/titlecell][/tr] [tr][headercell]Poetry[/headercell][headercell] [/headercell][/tr] [tr][td]Some Poem[/td][td]Some Info about Poem[/td][/tr] [tr][td]Some Other Poem[/td][td]Some Info about Poem[/td][/tr] [tr][headercell]Stories[/headercell][headercell] [/headercell][/tr] [tr][td]Some Story[/td][td]Some Info about Story[/td][/tr] [tr][td]Some Other Story[/td][td]Some Info about Story[/td][/tr][/table] I've left the line breaks in because it'll be much easier to read and understand, but don't forget to go through and remove them when you're done. (I recommend starting at the end and going up, it just seems to be easier.) Good luck! * If you're planning on having just one of the two, ie a Title row and then normal, or a Header and then normal, you might want to consider what it looks like in different skins. The Title cell has a darker line along the top in the tan skin and a lighter line along the bottom in the black skin. This probably doesn't affect you as it looks decent either way (contrary to my memory and what I initially said in this post) but you might want to go with Header since it's more predictable, or constant in appearance, across the skins.
  8. Okay, so what's "check" and "bet"? That's what happens after someone's raised? (ie, Is check the same as call and bet the same as raise?) At the end of a round, there are 5 cards on the table and 2 in your hand, and you pick *any* 5 of those to form your hand? What I didn't realize is that the flop is common to everyone. Is there any way to trade cards, then? Or is that basically what's going on with the extra cards on the table?
  9. Okay, the results are in! Mynx - Jessica Casey 24 - Beauty Princess Dragonqueen - Pansy Johnston Average neighborhood girl Venefyxatu - Jack D. Nillebergh Couch Potato Extraordinaire Patrick Durham - Johnny Straw Jr. 27 - Charming but lazy Gryphon - Zak Doyle Surfer Dude Lady Celes Crusader - Stacy Chaplin 25 - Afro-American New-Yorker mother of one Gnarlitch - Gnarlitch Mentally imbalanced combat vet Zariah - Brianna Michelle Taylor 23 - horse rancher and administrative associate No more players will be accepted, but the official post involving you all being flown to the island won't be until tomorrow because given the number of players I want the first phase to be a night phase. There will be 2 wolves and there will be both a seer and a baner, as I hope this results in a better game than just 1 wolf, and I think the baner will also help offset the private-vote thing some more. As far as in-game playing goes, assume your character has received the acceptance letter in the mail, and you have only a few days to prepare for the flight. I will send out the roles now and it's technically night phase today and tomorrow.
  10. "Okay, don't send anyone else in." The desk clerk nearly faints in relief at the words. He whips out a pre-made sign, "NO MORE APPLICANTS WILL BE CONSIDERED", frantically shoos out the one or two people still in the waiting room, and hangs the sign on the front door of the building, locking it. Then he goes to the nearest bar. OOC: Please see the OOC thread.
  11. Sorry Gryphon! From now on I'll be sure to get it right. Also, Parmenion I believe it was who called me Katz: No biggie, but Katz is a different character who's off on a mission for the guild at the moment, so I'm playing as Inbi. There's nothing really important to know about her, she's a human, very average really, except that she has ice and fire magic. Just so's y'all know.
  12. Okay, I don't quite get the mechanics of the, whatever they're called, bets? We all PM you our bets immediately? What if it depends on other people's bets? I mean, if three people raise it, and you're not doing so well, you'd probably want to fold, but then you might want to hold another round if it isn't raised at all. Also, you said the "blind" (is that basically the dealer?) can raise if it hasn't been raised yet... does that mean it can only be raised once?
  13. Inbi follows the group of Pennites into the temple. She isn't quite paying attention to the others until the person in front of her, Gryphon, is suddenly wearing a holster and cowboy hat. She continues in past the doorway, though, and looks down at her own Western wear. "Yee-haw," she says in a low voice, grinning and looking around. Sitting down in the chair marked with her name, Inbi waits for the others to do the same, feeling the current of excitement in the room and enjoying everyone's reactions. She is dealt her practice-round cards, peeks at them, and looks up at everyone, grinning. "I don't know if this is good or bad," she mutters, just as everyone is starting to suspect she must have something really great, then leans forward and starts rereading the rules posted on the table.
  14. Ven - thanks! I hope you don't end up regretting it. Zariah - awesome! No, you don't have to post an "application", but it's encouraged to make a post at least once per day phase, and depending on time constraints you may want to post more than that, since it makes for a better RP. I should reiterate that usually votes are given at the end of an IC post, but that for this game votes are PM'd to me, and won't count unless you have posted something IC that phase. Or maybe if you have a really good excuse. (I'm not very good at being iron-fisted )
  15. I've been warned that some people may be afraid of joining because they feel that they don't know enough about Survivor/Reality shows. Well, I've only watched Survivor a couple of times myself, but I guess it's true that it might help to have seen it. So I'm going to try to compile a list of the basics for those who haven't seen even as much as I have. A group of people get put onto an island, or inside a house, or someplace relatively remote. In this case, an island. About every episode someone gets voted off. Usually this happens by "secret ballot" though the contestants do get to see how many votes there were against them, I think. This can lead to lots of tricky political maneouvers like promising two different people that you'll vote for the other, and hoping that no one finds out, or voting for someone you think is really useful because you don't want them to be a threat later, or sometimes just trying to be really agreeable so no one hates you... however you want to play. Viewers curse and swear at players who are mean or lazy but manage to stick around by not ever being the most threatening... I'm going to encourage lots of NPC "audience" posts. In survivor, there are "challenges" that give the winning team "immunity", meaning the voted-off player can't be from the winning team. In this game, there will be challenges in which the losing player actually goes off the island. No immunity. Also, PM alliances are going to work just as they did in other werewolf games (like the High School one). All PMs should be cc'd to me. Note that you can claim to be innocent whether you're a werewolf or not. IC PMs are highly preferred because I don't want anything that relies on OOC information becoming a major plot point. I'd like to stay away from PMs like "So and so went away for a week and there's only one wolf left, so he can't be it..." as much as possible. If I'm missing anything, or you're considering joining but are confused about something, don't be afraid to post here or PM me... I won't take vague interest as token to nag you to join. Though maybe I'd have more players if I did...
  16. Jason Whitman stood nervously in front of a presentation screen which was in front of about two dozen of his superiors. "Go on, Jason." The encouraging words came from his immediate boss, Mr. Redding. A week ago, Jason had pulled him aside and suggested that RLTV, or "Real Life Television", should have their own reality show. Normally the station was dedicated to home improvement, cooking, gardening, and the like, but Jason, lowly advertisement director that he was, thought that their very own reality show would be a great gimmick for hiking the ratings. In a way, it was like a weekly advertisement for the station. And now he was here to say that to more than twenty of the station's executives. He cleared his throat and began. -------- Half an hour later, Jason was sitting at the table watching them discuss his thought. At first, he was ecstatic: They were seriously considering the thought. Now, he was holding his breath, silently cheering for the side of sanity. Well, honesty, anyway. A few of the executives had adopted the plan immediately, but with the caveat that they send two people, funded by the station, to whom they would not have to pay out the full prize upon winning. Condition their pay on whether they get to the top spots. With two people working together to win, versus all the others who could trust no one, the odds were well in their favour. And that meant that the station could get all the benefits of the initial idea without the financial burden. Jason stayed quiet, but he didn't like the idea at all. -------- The meeting broke up right before lunch. It was basically agreed that they should send at least one person. After all, one person was morally all right, was it not? They would have the same chance as everyone else. Or maybe two, who did not work together. Of course, many executives were still gunning for a cooperative pair. Anyway, they would work out the details in the afternoon, and since the basic idea had been agreed upon, Jason was not invited back. Half of him wished that he were brave enough to say something to them, but mostly he was just as happy that he didn't have to sit and listen to them ruin his idea. -------- Soon there were a flood of advertisements about RLTV's new reality show. Television ads, of course, which were Jason's territory, but billboards and newspaper ads as well, which were dumped on his department as well. They needed participants, and so they needed interest in the idea before it would ever be on the air. Not before long, Jason, who was working overtime nearly every day, regretted ever suggesting the thing. -------- "Next." A bored desk attendant waited for the man in the hat to rise from his seat and amble through the door before turning to the woman who had just come out. He held out his hand for the piece of paper he knew she would have, then began copying the information down on his form. The paper informed him that they wanted this one back for the second round. He cursed inwardly, as that meant more writing. Humourlessly, he looked to her. "Congratulations, Ma'am. We'll phone you tomorrow to schedule the appointment. Have a nice day." She beamed back at his mechanical words, replying with a torrent of excitement. The desk clerk nearly flinched at her emotional display before noticing the man in the hat waiting in the doorway. "Next," he said, taking the easiest way out, and shifting his vision to the piece of paper again. -------- OOC: The first couple of days, before I send out the roles, will be RPing your application. Either deciding to apply, or talking to the other applicants in the waiting room, or running the simple obstacle course that they have set for you, or whatever, really. Anyone is welcome to post as a failed applicant, in fact there are going to be a lot of opportunities to post without actually joining the game. Sign ups are still welcome, and will be for the next couple of days. Official player list will be posted then. Have at it!
  17. Alright, not bad numbers, but not great either. I guess I'll kick it off Monday morning but allow the customary 2 days (or 3, depending on whether numbers make initial night/day phase better) and then close off sign-up at the end of that time. So: Thanks for the players that have already shown interest, and new players are still welcome!
  18. Inbi enters the cabaret room to apologize to her friends for missing their deadline and is met with the sight of the two of them excitedly writing out invitations inside a miniature but burgeoning forest. "Er, hello," she stumbles, finding her eyes drawn to the laptop which is fairly bouncing with the beat of the music it's playing. "Oh, come on in," exclaims Appy, "We're having a party! You're invited, but..." she glances at Sweetcherrie and the two giggle. The latter finishes the sentence, "Yes, we were just doing your invitation." Leaning over to her computer, she stage-whispers, "I hope you don't mind, I put you through all that work, and I need this one deleted now." The laptop does an obligatory hop (Inbi thinks she sees a little person in there, but when she blinks it is gone) and a blank invitation card comes onto the screen. "You can help us with the next one!" Appy says excitedly, interrupting Inbi who had begun the explanation of her missing story. "Er, uh, what?" she says now, wondering what they want her to do. "Oooh, want to lay out the cookie tray?" asks Sweetcherrie, seemingly unaware that this has nothing to do with invitations. "Um, sure," replies Inbi, continuing in the grand tradition of prefacing all her sentences with confusion. "Excellent!" says Appy, handing Inbi the tray, similarily unaware. "Now who was the next one to?" "Zool," giggles Sweetcherrie, and the two lean over the screen again. Inbi begins to lay out the cookies in a pretty pattern on the tray.
  19. Anthony, excited and happy that Angel_A seems really to like him, decides to return home for a while to sleep. The transition from Cyberman to Anthony is habitual, now, and moments after making the decision he is sitting in his den chair. Not getting up immediately, Anthony instead relaxes there, feeling the seat pressed against his body and marvelling at how he'd never really noticed that before. Of course he is soon thinking about Angela, as he pronounces it in his mind, and feeling drunk with joy. Soon his thoughts turn again to his parents, and Anthony feels a little guilty for feeling so happy when they are dead, and so recently. But it isn't really recent anymore, he tells himself. And after never having had a serious girlfriend, Angela is the best thing that could happen to him. Of course that makes him wonder what role the whole "out-of-body experience" had had in it, but he pushes that out of mind. It's natural that not needing as much food or sleep would mean he'd spend more time doing other things. Of course he'd had no time before. So he had struck onto this lucky, if rather strange, phenomenon... anybody would enjoy it the same way, he decides. He realizes that eventually, he's going to run out of food. Some of the things in his cupboard are probably already going bad. Then the money in his bank account would begin to run dry. Yes, Anthony comes to the conclusion that he will need some sort of income, and soon so that people don't wonder about how he is surviving. It doesn't occur to him to wonder why he has not worried about this before, or mourned for his parents since his trips to cyberspace became routine. It does occur to him that with his abilities over databases, he could easily tranfer over money to his account from others. Hundreds of accounts over the world, and tonnes of people who would never miss it. But moral values push that thought away before the impossibility of the transfers not being noticed even has a chance to rise to the surface. But, how to restart his old business when people would have trouble getting ahold of him by phone? Possibly he could just let the answering machine get it and check in periodically, but people would get suspicious fast. Or, failing that, they would decide they didn't like working with someone to whom they had never spoken, or who didn't return calls more than a couple of times a day. Well, there were lots of bigger sites all over the internet that were impersonal enough for that to be normal. A few dozen employees working halfway across the world, and people expected to deal by e-mail and order forms. Perhaps he can simulate something like that. Getting hungry, Anthony finally stands up and heads to the kitchen. He prepares some microwave macaroni in a sort of trance, working out the details in his head. While he eats, he works out how he'll make it seem like a well-established company. While he washes his dish and fork, he designs the look of the site. Undressing in his bedroom, he plans how to set up the money transfer. Then he lies awake for a long time trying to stop thinking about it before he finally falls asleep.
  20. What a fascinating thought: I haven't used any of the classically-defined senses in interacting with the people here (ie, sure I'm seeing the screen etc etc but I'm not seeing a person) and yet we get along quite well. I have trouble with the image of ones and zeroes zipping by, but probably only because i) it minds me of a commercial that annoys me, and ii) I know far too much about current for a sane person The concept in general, though, I really enjoy.
  21. OOC: With Tuesday morning come and gone and finding herself still sane, Katzaniel decides to check out the new post in YanYan's quill quest thread. "Oh yeah, I should sign up for that," she thinks, then stops abruptly at the declaration of cancellation. Rereading the first post, she discovers that sure enough, the due date had supposed to have been today. Quickly reading the rest, she sighs in relief. "Still time," she thinks, though the rules themselves hadn't made much sense to her. She'd just have to read them over again a few times and hope that there was a game played before hers so that she could watch it in action.
  22. That "They're on the loose" thread is awesome. I particularily like how the cabbage in Gwai's sig dances to a different tune than all the others.
  23. Man, I'm not sure how this thread could be continually updated with so few comments on it. That first one especially just blew me away. I never even knew you wrote poetry. The third one, "Things I'd like to say to you..." reads for me as hip hop, somehow, despite the fact that the topic/words don't exactly suggest that. Then again the mention of hip hop in your most recent one makes me realize perhaps it was supposed to be read that way, so congratulations if it was. (One quick note on this one: Typo on "to stubborn to hold", ie "too stubborn"). So, yeah. Discovering this thread was a nice surprise today.
  24. Powerful. I'm not sure what you mean about diluting the meaning, because I'm not sure what you mean by developing it more. Do you mean explaining why the tear? Where the person is, why they are in the rain? Personally, I think it is easier to identify with the poem if you don't go into all of that. Then again I don't know if that's what you meant. Regarding what Sweetcherrie said, of course you'd have to change the whole poem to pluralize the tears... And in my opinion, the image of a single tear is somehow more powerful. I'm not sure why, either. But her (unintentional?) adding of the word "a" made me realize that you were inconsistent in your first line with that article. Again in my opinion, (as always), you could change it to "A gentle tear on a tender face" or, as I would recommend, "Gentle tear on tender face". Kudos, I really liked this.
  25. WWXX. It could mean so many things. WWXXF - The Extra Extra Wrestling Werewolf. I gonna win dis tourney any way I hafta! WWXXL - For those plus-size Werewolves... No, I won't insult anyone. WWXXO - Huggy and kissy Werewolves. I killz you because you flirt wit' my guy! WWXXWW - Back to Real Wolves again... Been awhile since I could kill you 'cuz you human!! WWXXER - Extra-Injured Werewolves. I want dis hospital room to meself! And the super odd fact that that almost spelled "Flower". Strange. Anyway, I had a brainstorm that I like better, so I'm gonna pitch the idea and come up with the correspondingly-cool title later. The Survivor-spoof, Reality Island or some such. I am aware that many will probably be wary of this idea, but I'm not a big Survivor fan myself, and I'm still pretty pumped about modding this, so I guess we'll see. Day: Roleplay the challenges of the day such as making your huts and finding food. At the end, voting. I'm going to totally skew this for the sake of mirroring the show layout, and have all votes PM'd to me. Also, PM alliances are allowed. That means it's difficult to have voting based on previous votes, making increased chance for a wolf win, but that should be lessened by the advantage for seer/baner gained by PM alliances. I want as much roleplay as possible played out in the main thread, though... if you're making an alliance with someone, and someone else, it's natural that both groups would at least have seen you talking with the other. Anyway, as much you dare, please. (Note: To ensure this, I'm going to dictate that a PM'd vote will not count unless there is at least a short IC post that day phase. This isn't be too far off what's usually done, so shouldn't bother anybody.) Night: The wolves set traps for the Challenge. Seer might see it happen, Baner tries to protect someone each time. I'll post the basic idea for the night's challenge (to take place early morning gametime) each lynching, so that players can roleplay the night, and it can involve discussion/preparation for the challenge, and possibly parts of the morning's challenge itself. I'm thinking the wolves are actually hired by the TV company so that they don't have to pay out the money at the end. That way it actually makes sense for equal number of wolves to villagers to mean the end of the game, since a tie vote can be settled by some skewed means. Tie vote will, by the way, be decided by a dice roll. This fits the game idea, but is actually mainly so that I can impose a schedule easy for me (and hopefully others) to follow: Mon & Tues Wed Thurs & Fri Sat & Sun Day Night Day Night I will post the phase-change posts Monday, Wednesday, Thursday and Saturday at right around this time. Weekends are established to be slow anyway, and I think it will be easier all around if everyone always knows what days they have to be posting and voting. Make sense? Sound cool?
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