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The Pen is Mightier than the Sword
  1. TIME

    1. What Time is it?   (2,133 visits to this link)

  2. The Tavern of the Quill

    1. THE NURSERY

      Here one can find seeds and saplings to care for and grow, as well as a safe haven for those orphans one may find that they are unable to grow, or look after, themselves.

      37
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    2. Cabaret Room

      Here one can have a drink and idly chitchat with a friend. (Where do I put this?)

      1.4k
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    3. Assembly Room

      In this room Bards throughout the lands gather to tell their tales and anecdotes. (Stories)

      335
      posts
    4. Banquet Room

      Poems, songs, and line-by-line creativity (Poems)

      655
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    5. Conservatory

      For threads that seem to take on a life of their own and interrupt perfectly good drinking in the Cabaret Room. (RPed Stories, Plays and other scripts)

      820
      posts
    6. Recruiter's Office

      Off to the side of the Tavern is a large office that the Elder of Initiates keeps for prospective members to come and apply. (Applications)

      27
      posts
  3. The Manor of Tongues

    1. The Café

      This is where all manner of language-related discussions and inquiries are welcome.

      138
      posts
    2. The European Classics

      This is where poems, stories and even RP in any of the following tongues will be posted: French, Spanish, German, Italian, Portugese, Russian, Finnish, Dutch and Swedish.

      236
      posts
  4. The Walls of the Pen

    1. News

      We post the news here, but everyone is welcome to reply to posts.

      577
      posts
    2. The Codex and Lists

      Here are the guidelines and purpose statements of the Pen as well as membership lists, historical lists and listed items of interest.

      14
      posts
    3. Frequently Asked Questions

      An explanation of where things go

      32
      posts
    4. The Piazza of Portraits

      This is where you can read up on other people's characters, or describe your own. And if you format it correctly, we can all use the search tool to quickly find what we need to know.

      453
      posts
    5. 56.8k
      posts
    6. Library

      Here all writers are welcomed to archive their works that were written over the ages of Terra. (Works not created on this forum.)

      2.4k
      posts
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    • The creation process begins with the the process used for creating a homunculus (including a measure of the future owner's blood. Which establishes the equivalent of a familiar bond between the two.) To this base is added to refined and distilled essence of: a Pseudo Dragon, a Hydra, a Beholder, and a Thulien. This enhanced mixture is then cultivated by a bed of Mimic Moss with certain spells cast on it and key points during its growth. The resulting creature is about the size of a Pseudo Dragon. Having a Pseudo Dragon body with the multiple necks of a Hydra and replacing the dragon heads with the body of a Beholder that has Thulien tentacles hanging down a few inches below the main eye. The Pseudo Dragon tail is equipped with a stinger full of sleep potion. The wings, aided by Psi-Energies, allow flight to a limited degree. The eyestalks have telekinesis of a limited but synergistic nature. A single eyestalk can only lift a pound or two but the entire creature focused on a single object can lift up to 300 pounds or more. And a single eye can hurl a small stone at speeds equal to a sling. Given that a typical Behydrathul has seven heads each with seven eyestalks and the potential danger becomes quite apparent.  Behydrathul are also capable of projecting highly detailed illusions. Which seems to be the main function of the central eyes on each head. And thankfully, the only other Psi Abilitie they have is the abilitie to communicate Telepathically.  At least as far as we know. The possibly that other abilities will develop in a wild population cannot be ruled out. There is also the possibility that Wild Magic could produce a full sized and fully powered version of this creature.  
    • Behydrathul also listed as Behydrathid in some writings are custom made synthetic creatures that only a handful of highly skilled Biomancers know how to make. Unfortunately that statement is not entirely true anymore. I have in my position specimens that can be proven to be the result of reproduction by feral Behydrathul. While this is a concerning matter it is not yet cause for panic. There are only a few hundred Behydrathul known to have been created and only a dozen or so cases where the Behydrathul is unaccounted for after the owner's demise.  It is worth noting that the oldest of those cases is far enough in the past that multiple generations of offspring are possible. As we are currently lacking solid information on important details such as the mechanism by which Behydrathul reproduction is achieved and the related rate both in terms of number of offspring and the rate at which they mature. It is quite impossible to estimate the number of Wild Behydrathul that may exist.  Other important details, such as: prefered habitat, social structure, feeding habits, and reproduction rates; being unavailable at this time. It is quite impossible to establish an accurate assumption as to the true level of danger posed by these creatures. I will be gathering the available information about the lab grown varieties and posting it soon. At least allowing adventurers to have some idea as to what they are potentially dealing with should they encounter one, or more in the wild.
    • I've been replaying Crono Trigger and ran across a thing talking about rebooting and expanding the game. Not sure what they have in mind or how far the idea has gotten. But it inspired me to come up with my own ideas about things I'd like to see done with it. Who knows maybe my ideas will drift through the internet and make their way into the game. And maybe I'll find a winning lottery ticket the next time I go shopping too. Odds are probably about equal.  Anyway I'm brainstorming here so things are going to be messy and disorganized. First up Magus. Not too many changes here. Just wanting to see some double techs and maybe a few more triples. As well as adding some singles that match with the abilities of the new characters I'm wanting to add.  Next Schala (Magus' sister)  In the Steam version you get these Dimensional vortexs after beating the game the first time. I want to have them appear after you get Crono back. And the shades you face be of the three that make it up Death Peak to get him. After completing these dungeons have the gate at the End of Time connect to Time's Eclipse and a 4th Vortex Dungeon where you face the Shade of Crono. After all that you unlock the fight with the Dream Stealer version of Lavos. Beat the outer shell to gain Schala with Lavos running away and having to be chased and locked down in time by multiple teams before you can have the final battle with his other forms. This way you get her early enough to use her and level her up also makes getting the other new characters necessary as you will need 4 teams to corner Lavos for your final battle with his other forms. Schala (finialy talking about her.) Magic type Dream. (Yes, I'm adding several magic types) heavy on protective and healing stuff.  Such as blocking MP Buster, Life Shaver, and similar effects, Dream Sheild. Also Revive and Haste effects. Including a Triple with Luca and Marle that gives everyone Haste, Barrier and Sheild.  Not sure what attacks, if any, to give her.    Next Rex. Building off of the Lost Santaum side quests for the Reptites. After beating the original Boss fight in the monster's lair beyond the dark cave. Unlock a Hidden Laboratory Dungeon where Dalton has been creating monsters. Gives an origin for the Fiends. As to how Dalton is here. He copied Luca's Gate Key and tech from Epoch when he had them during the Blackbird Dungeon part of the game.  Rex  Race:Reptite.  Magic type: Nature. Vine Crush and Spore Cloud. As examples. With a II and III version that targets multiple enemies.  Vine Crush: vines spring up doing damage and holding target. Spore Cloud: causes random status effects. Claw Slash, Tail Smack, and Venom Bite; For physical attacks. With Venom Bite causing the Status Effect of Posioned.    Wing:  Race: Fiend. Magic type: Wind. Another rescue from Dalton's experiments. Basically a birdwoman. Not sure which time I want to put this Dungeon in. Probably Antiquity. Need to look at attacks from flying monsters for ideas for her abilities.   Rock and Cyber Will both be from the Future. Rock being a human infused with Lavos traits by Dalton  While Cyber will be machine based, possibly a creation of Mother Brian.   I want at least one of these new characters to have Drain/Syphon abilities that allow regaining HP/MP by stealing it from the monsters they are fighting. More about the new characters and locations later.   Some other ideas Add a food seller/vendor to the Millennial Fair and a few other places in the game. There are a few reasons to do this. The first being to save time later in the game. Hardy lunch, Spiced jerky, Sweet banana, ect. If you already have them you can just give them rather than running back and forth. Also have monsters drop food items. Teleport Toadstool and Phantom Fungus being a couple to use out of combat to get to places you can't otherwise reach. Other food items restore HP/MP and remove status effects. Can be bought/sold at food vendors and some other shops. Yes. Potions, Eithers, Elixirs, ect. Already exists in the game and this is a bit redundant. But it adds a bit of flavor to the game. Food items where the other stuff isn't available. And the Lost Santaum side quests had monsters dropping food, so I'm just building on that.  I think that you were originally supposed to gather stuff and take it to the Reptite to get a Lunch for the Nu.  Anyway this is just brainstorming notes for now. Someday I might try to make a novel out of the Crono Trigger Ultimate story thread I'm spinning here.  
    • The picture was the inspiration for them. I probably should move it to the first post in the series. Assuming I can remember how to do it. Success. Going to leave the other picture even though it's redundant. If there are any other questions you have about them or anything else I've posted. Please ask. I've gone back over my stuff and found that what was in my head didn't make it to the post in nearly as much detail as I thought when I first posted it.  Not just these guys but just stuff in general.
    • Ah, I see you posted a picture earlier. How silly of me. That answers my question... well, at least 1 of them. 
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